Configuration
We're looking to move away from compile time configuration, in favor of runtime configuration.
There are two simple options for building GP2040-CE for your board. You can either edit an existing board definition, or create your own. Several example configurations are located in the repository configs folder. This document will outline setting up a new build configuration.
Board Configuration Folder
Each subfolder in configs
contains a separate board configuration, which consists of the following:
Name | Required? | Description |
---|---|---|
BoardConfig.h | Yes | The configuration file used when building GP2040-CE for a specific controller/board. Contains initial pin mappings, LED configuration, etc. |
README.mdx | No | Provides information related to this board configuration. Not required for the build process, but suggested for pull requests of new board configurations. |
assets/ | No | Folder for containing assets included in the README.mdx . Not required for the build process. |
<boardname.h> | No | Board definition file, named after the board itself, used by the Pico SDK for configuring board specific SDK features. Pico Example |
Board Configuration (BoardConfig.h
)
The following board options are available in the BoardConfig.h
file:
Name | Description | Required? |
---|---|---|
PINDPADX PINBUTTONX | The GPIO pin for the button. Replace the X with GP2040-CE button or DPad direction. | Yes |
DEFAULT_SOCD_MODE | The default SOCD mode to use, defaults to SOCD_MODE_NEUTRAL .Available options are: SOCD_MODE_NEUTRAL SOCD_MODE_UP_PRIORITY SOCD_MODE_SECOND_INPUT_PRIORITY | No |
BUTTON_LAYOUT | The layout of controls/buttons for use with per-button LEDs and external displays. Available options are: BUTTON_LAYOUT_STICKLESS BUTTON_LAYOUT_WASD | Yes |
Create configs/NewBoard/BoardConfig.h
and add your pin configuration and options. An example BoardConfig.h
file:
// BoardConfig.h
#include <GamepadEnums.h>
#define PIN_DPAD_UP 2
#define PIN_DPAD_DOWN 3
#define PIN_DPAD_LEFT 4
#define PIN_DPAD_RIGHT 5
#define PIN_BUTTON_B1 6
#define PIN_BUTTON_B2 7
#define PIN_BUTTON_B3 8
#define PIN_BUTTON_B4 9
#define PIN_BUTTON_L1 10
#define PIN_BUTTON_R1 11
#define PIN_BUTTON_L2 26
#define PIN_BUTTON_R2 27
#define PIN_BUTTON_S1 16
#define PIN_BUTTON_S2 17
#define PIN_BUTTON_L3 18
#define PIN_BUTTON_R3 19
#define PIN_BUTTON_A1 20
#define PIN_BUTTON_A2 21
#define PIN_BUTTON_TURBO -1
#define PIN_SLIDER_LS -1
#define PIN_SLIDER_RS -1
#define DEFAULT_SOCD_MODE SOCD_MODE_NEUTRAL
#define BUTTON_LAYOUT BUTTON_LAYOUT_ARCADE
RGB LEDs
GP2040-CE supports per-button WS2812 and similar RGB LEDs.
The following RGB LED options are available in the BoardConfig.h
file:
Name | Description | Required? |
---|---|---|
BUTTON_LAYOUT | The layout of controls/buttons for use with per-button LEDs and external displays. Available options are: BUTTON_LAYOUT_STICKLESS BUTTON_LAYOUT_WASD | Yes |
BOARD_LEDS_PIN | Data PIN for your LED strand | Yes |
LED_FORMAT | The color data format for the LED chain. Available options are: LED_FORMAT_GRB LED_FORMAT_RGB LED_FORMAT_GRBW LED_FORMAT_RGBW | No, default value LED_FORMAT_GRB |
LEDS_PER_PIXEL | The number of LEDs per button. | Yes |
LED_BRIGHTNESS_MAXIMUM | Max brightness value, uint8_t 0-255. | Yes |
LED_BRIGHTNESS_STEPS | The number of brightness steps when using the up/down hotkey. | Yes |
LEDSDPADX LEDSBUTTONX | The index of the button on the LED chain. Replace the X with GP2040-CE button or DPad direction. | Yes |
LEDS_BASE_ANIMATION_INDEX | The default LED animation index. | No, defaults to 1 |
LEDS_STATIC_COLOR_INDEX | The default color index for the static color theme | No, defaults to 2 |
LEDS_BUTTON_COLOR_INDEX | The default color index for the pressed button color | No, defaults to 1 |
LEDS_THEME_INDEX | The default theme index for static themes | No, defaults to 0 |
LEDS_RAINBOW_CYCLE_TIME | The color cycle time for rainbow cycle theme | No, defaults to 40 |
LEDS_CHASE_CYCLE_TIME | The animation speed for the rainbow chase theme | No, defaults to 85 |
An example RGB LED setup in the BoardConfig.h
file:
// BoardConfig.h
#include "gp2040.h"
#include "NeoPico.hpp"
#define BUTTON_LAYOUT BUTTON_LAYOUT_STICKLESS
#define BOARD_LEDS_PIN 22
#define LED_BRIGHTNESS_MAXIMUM 100
#define LED_BRIGHTNESS_STEPS 5
#define LED_FORMAT LED_FORMAT_GRB
#define LEDS_PER_PIXEL 2
#define LEDS_DPAD_LEFT 0
#define LEDS_DPAD_DOWN 1
#define LEDS_DPAD_RIGHT 2
#define LEDS_DPAD_UP 3
#define LEDS_BUTTON_B3 4
#define LEDS_BUTTON_B4 5
#define LEDS_BUTTON_R1 6
#define LEDS_BUTTON_L1 7
#define LEDS_BUTTON_B1 8
#define LEDS_BUTTON_B2 9
#define LEDS_BUTTON_R2 10
#define LEDS_BUTTON_L2 11
Player LEDs
GP2040-CE supports PWM and RGB player LEDs (PLEDs) and can be configured in the BoardConfig.h
file.
RGB PLEDs require RGB LEDs to be configured.
The following PLED options are available in the BoardConfig.h
file:
Name | Description | Required? |
---|---|---|
PLED_TYPE | Configures the type of PLEDs. Available options are: PLED_TYPE_PWM , PLED_TYPE_RGB | Yes |
PLED1_PIN | (PWM) The GPIO pin for PLED #1. (RGB) The index of PLED #1 on the LED chain. | Yes |
PLED2_PIN | (PWM) The GPIO pin for PLED #2. (RGB) The index of PLED #2 on the LED chain. | Yes |
PLED3_PIN | (PWM) The GPIO pin for PLED #3. (RGB) The index of PLED #3 on the LED chain. | Yes |
PLED4_PIN | (PWM) The GPIO pin for PLED #4. (RGB) The index of PLED #4 on the LED chain. | Yes |
An example PLED setup in the BoardConfig.h
file:
// BoardConfig.h
#include "PlayerLEDs.h"
#define PLED_TYPE PLED_TYPE_RGB
#define PLED1_PIN 12
#define PLED2_PIN 13
#define PLED3_PIN 14
#define PLED4_PIN 15
I2C Displays
GP2040-CE supports 128x64 monochrome displays that run on the SSD1306, SH1106 or SH1107 drivers. The following options are available for displays:
Name | Description | Required? |
---|---|---|
BUTTON_LAYOUT | The layout of controls/buttons for use with per-button LEDs and external displays. Available options are: BUTTON_LAYOUT_STICKLESS BUTTON_LAYOUT_WASD | Yes |
HAS_I2C_DISPLAY | Flag to indicate the controller contains an I2C display module. | No |
DISPLAY_I2C_ADDR | The I2C address of the display. | No, defaults to 0x3C |
I2C_SDA_PIN | The GPIO pin for the I2C SDA line. | If HAS_I2C_DISPLAY is enabled |
I2C_SCL_PIN | The GPIO pin for the I2C SCL line. | If HAS_I2C_DISPLAY is enabled |
I2C_BLOCK | The I2C block on the Pico. Refer to the Pico Pinout Diagram to identify which block is in use based on the SDA and SCL pins being used. Available options are: i2c0 i2c1 | No, defaults to i2c0 |
I2C_SPEED | The speed of the I2C bus. 100000 is standard mode, while 400000 is used for fast mode communication. Higher values may be used but will require testing the device for support. | No, defaults to 400000 |
DISPLAY_FLIP | Flag to flip the rendered display output. Set to 1 to enable. | No, defaults to 0 |
DISPLAY_INVERT | Flag to invert the rendered display output. Set to 1 to enable. | No, defaults to 0 |
An example I2C display setup in the BoardConfig.h
file:
#define BUTTON_LAYOUT BUTTON_LAYOUT_WASD
#define HAS_I2C_DISPLAY 1
#define I2C_SDA_PIN 0
#define I2C_SCL_PIN 1
#define I2C_BLOCK i2c0
#define I2C_SPEED 800000
I2C Display Custom Button Layouts
As of v0.7.9 you have the ability to create a custom left
and right
display layout through the boardconfig.h as DEFAULT_BOARD_LAYOUT_A
and DEFAULT_BOARD_LAYOUT_B
.
You can find an example of how to set this up in the Zero Rhythm BoardConfig.h file.
For a full breakdown of possibilties please see below.
BUTTON_GROUP structure
{
{element, {x, y, w, h, stroke, fill, value, object, ...extra}},
...
}
element - one of the following types
GP_ELEMENT_WIDGET - general use widget (needs to be expanded)
GP_ELEMENT_SCREEN - screen (only defined as a root-level display navigation element)
GP_ELEMENT_BTN_BUTTON - button (Gamepad button mask)
GP_ELEMENT_DIR_BUTTON - button (Gamepad D-Pad mask)
GP_ELEMENT_PIN_BUTTON - button (GPIO digital pin)
GP_ELEMENT_LEVER - lever (uses D-Pad modes to determine action - dpad or analog)
GP_ELEMENT_LABEL - text label (needs some love)
GP_ELEMENT_SPRITE - sprite object (same - used for placing static images on the layout)
GP_ELEMENT_SHAPE - shape object (similar to button elements but no reactivity)
object - one of the following types
GP_SHAPE_ELLIPSE
GP_SHAPE_SQUARE
GP_SHAPE_DIAMOND
GP_SHAPE_POLYGON
GP_SHAPE_ARC
x, y, w, h - depends on the object type
GP_SHAPE_ELLIPSE
x, y center of the ellipse
w radius
GP_SHAPE_SQUARE
x, y left/top positions
w, h right/bottom positions
GP_SHAPE_DIAMOND
x, y center of shape
w size
GP_SHAPE_POLYGON
x, y center of the polygon
w radius
h number of sides
extra[0] rotation
GP_SHAPE_ARC
x, y center of the arc (assume ellipse)
w radius
extra[0] start point of angle (angle)
extra[1] end point of angle (angleEnd)
extra[2] draw to inner point of angle (closed)
I2C Display Splash
The firmware also has a splash display feature. The default splash image has been defined in headers/add-ons/i2cdisplay.h
. The data for the splash image are bytes representing the bitmap to be displayed on the OLED screen. The splash image can be set via the web-config. If you would like to change the default version of the splash image (to preserve it beyond data wipe), it can be customized with a C define named DEFAULT_SPLASH
in the active BoardConfig.h
file.
The instructions on how to generate those bytes are as follows:
-
Navigate to Bitmap Converter web utility
-
Configure generated code
- Select Marlin 2.x and Bitmap, untick all the rest.
-
Upload the splash image file
- Set the image file after clicking on "Choose file". The image file needs to be preprocessed to your liking and cropped to 128x64. This should populate a code block below.
-
Use the generated code
-
Copy the hex numbers inside the curly braces from the code block.
-
Navigate to the
BoardConfig.h
of your choice and at the end of the file right before#endif
. Create a C define like so:#define DEFAULT_SPLASH \
-
Then paste what you copied below what you just typed. Be sure to edit the array of bytes as follows:
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \ // First line
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \ // Second line
... // All lines below previous ones end in \ similar to those above
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 // Last line doesn't have an \ to escape the new line -
Here's a sample entry from Pico
BoardConfig.h
:#define DEFAULT_SPLASH \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x80,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xE0,0xDF,0xC0, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x02,0xC1,0xFF,0xA0, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1F,0xCF,0xFE,0x80, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xE0,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7F,0xAB,0xC0,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x00,0x00,0xFB,0x83,0xFF,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0C,0x01,0xFF,0x00,0x01,0xF3,0x07,0xFC,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x1C,0x07,0xFF,0x00,0x03,0xE0,0x3F,0xF4,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x38,0x0A,0xE7,0x80,0x03,0xC0,0x5F,0x80,0x00, \
0x00,0x00,0x00,0x20,0x07,0x81,0xFF,0x39,0xC3,0xC7,0x01,0xD7,0x80,0x3F,0x00,0x00, \
0x00,0x00,0x00,0xE0,0x1F,0xE7,0xFF,0x79,0xC7,0x87,0x9F,0xA7,0x80,0x6E,0x3C,0x00, \
0x00,0x00,0xA0,0xC0,0x3F,0xEA,0xE7,0xF3,0xEF,0x07,0x7F,0xC7,0x01,0xCF,0xFF,0x80, \
0x00,0x03,0x8F,0xFC,0x7F,0xC3,0xC7,0x7F,0xFE,0x0F,0x7E,0x8F,0x87,0xDF,0xFC,0x00, \
0x00,0x0F,0xFF,0xFF,0x73,0xC7,0x87,0xFF,0xDE,0x0E,0x50,0x07,0x1F,0x1F,0xD0,0x00, \
0x00,0x1F,0x57,0xFF,0xE7,0x8F,0x07,0xFF,0x1C,0x3E,0x00,0x0F,0xFF,0x7F,0x00,0x00, \
0x00,0x7E,0x0B,0x8F,0x8F,0x8E,0x0F,0xFF,0x9E,0x7C,0x00,0x07,0xFD,0xFC,0x00,0x00, \
0x00,0x7C,0x37,0x9F,0x1F,0x1E,0x0F,0x87,0x1E,0xF8,0x00,0x07,0xF0,0x30,0x00,0x00, \
0x00,0xF1,0xF7,0xFE,0x1E,0x1C,0x3E,0x0E,0x1F,0xF0,0x00,0x01,0x40,0x28,0x00,0x00, \
0x01,0xEF,0xE7,0xF8,0x3C,0x3E,0x7C,0x0F,0x1F,0xE0,0x00,0x00,0x00,0x00,0x00,0x00, \
0x03,0xFF,0x8F,0xF0,0x7F,0xFE,0xF8,0x0E,0x0F,0x80,0x00,0x00,0x00,0x00,0x00,0x00, \
0x03,0xFF,0xCF,0xC0,0xFF,0xFF,0xF0,0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x07,0x8B,0xFF,0x01,0xFF,0x8F,0xC0,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x07,0x87,0xFE,0x01,0xFE,0x0F,0x80,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x07,0x1F,0xDE,0x03,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x07,0xBF,0x9E,0x01,0xC0,0x00,0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x07,0xFF,0x9C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x07,0xFB,0x38,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x03,0xE7,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x01,0x47,0x28,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x0E,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x0C,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, \
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-
-
Test and verify
- Compile, if you did everything right, it should compile fine
- Load the UF2 after the compile. Check and verify in the web-config, if you have set a custom image before, you might need to reset data.