Settings
Input Mode Settings
Current Input Mode
- Choose the main input mode (XINPUT, DINPUT, Switch, PS4, HID-Keyboard, etc.) this connected device will boot into when powered on. This selection will persist through unplug and plugging back in the controller.Authentication Settings
- Choose a method of authentication if needed for the mode.
Xinput will work on a PC without any authentication. If you would like to on a Xbox 360 please choose USB authentication and attach an appropriate dongle.
GP2040-CE allows you to override some of the USB descriptor information. These settings should only be changed if you know what you are doing.
- 'Product Name` - How you would like the name of the device to come up in your device list
- 'Manufacturer` - How you would like the manufacturer to come up in the device details
Version
- What version you would like to assign to the device details
There is an additional layer of USB device information that can be changed under Override Physical IDs
.
Vendor ID
- A vendor ID descriptorProduct ID
- A product ID descriptor
Please note that changing and of the options in either the Advanced USB Override
or the Override Physical IDs
may cause the input mode to no longer function.
The GP2040-CE team offers no support on issues that arrise from changing these settings.
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Keyboard Mapping
Here you can remap the GP2040-CE buttons to different keyboard keycodes that will be sent to the PC or game console when pressed in Keyboard Mode.
Additional PS4 Settings
Switch Touchpad and Share
- Share will now be mapped to A2 rather than S1, Touchpad will be now mapped to S1 rather than A2Identification Mode
is an option to allow for situations where a true DualShock 4 would be required. This doesn't make it a real DS4 for technical reasons, but it does make the firmware behave more like one.Console
- This is what everyone is used to. It works on PS4/PS5 with the same restrictions you would expect for authorization.Remote/Emulation
- This is used in situations where the only controller you can use is a DualShock 4, but doesn't necessarily require any sort of passthrough authorization. PS Remote Play only allows "authentic" DualShock 4/DualSense controllers, but does not (currently) seem to require auth. Open PS2 Loader (OPL) versions with the PADEMU USB controller driver will only look for "authentic" DualShock 3/4 controllers, but do not require auth to function. When playing directly on a PS4/PS5 console, using Console mode will allow the controller to behave as expected. This is the default. When using Remote/Emulation directly on a console, the controller will not be detected for technical reasons. When playing via PS Remote Play specifically, since Console mode does not appear as an authentic DualShock 4 controller, it will not be detected. Using an alternate Remote Play client, such as Chiaki, does not have this limitation. Unless something changes specifically in PS Remote Play, authorization is not required in Remote/Emulation mode.
Authentication Settings
Uploaded Key File
- Upload key files obtained from a Dualshock 4 to authenticate and bypass the PS4's 8-minute time outHost USB
- Use a dongle, converter, or licensed PS4 controller to authenticate your GP2040-CE device
- Uploaded Key File
- Host USB
Uploaded Key File
Private Key (PEM)
- Choose your PEM file.Serial Number (16 Bytes in Hex Ascii)
- Choose your serial number file.Signature (256 Bytes in Binary)
- Choose your signature file.
The GP2040-CE project will not provide any files or information related to acquiring these keys and files under any circumstances.
Do not ask via any of communication channels (e.g. social media, direct messages, Github Issues, GP2040-CE Discord) as this will result in a permanent blacklist/ban.
In order to use this setting, a USB Peripheral must be configured in Web Configurator > Peripheral Mapping > USB Host
Additional PS5 Settings
Switch Touchpad and Share
- Share will now be mapped to A2 rather than S1, Touchpad will be now mapped to S1 rather than A2Identification Mode
is an option to allow for situations where a true DualShock 4 would be required. This doesn't make it a real DS4 for technical reasons, but it does make the firmware behave more like one.Console
- This is what everyone is used to. It works on PS4/PS5 with the same restrictions you would expect for authorization.Remote/Emulation
- This is used in situations where the only controller you can use is a DualShock 4, but doesn't necessarily require any sort of passthrough authorization. PS Remote Play only allows "authentic" DualShock 4/DualSense controllers, but does not (currently) seem to require auth. Open PS2 Loader (OPL) versions with the PADEMU USB controller driver will only look for "authentic" DualShock 3/4 controllers, but do not require auth to function. When playing directly on a PS4/PS5 console, using Console mode will allow the controller to behave as expected. This is the default. When using Remote/Emulation directly on a console, the controller will not be detected for technical reasons. When playing via PS Remote Play specifically, since Console mode does not appear as an authentic DualShock 4 controller, it will not be detected. Using an alternate Remote Play client, such as Chiaki, does not have this limitation. Unless something changes specifically in PS Remote Play, authorization is not required in Remote/Emulation mode.
Authentication Settings
Host USB
- Use a dongle, converter, or licensed PS4 controller to authenticate your GP2040-CE device
- Host USB
In order to use this setting, a USB Peripheral must be configured in Web Configurator > Peripheral Mapping > USB Host
Additional Xbox One Settings
In order to use this setting, a USB Peripheral must be configured in Web Configurator > Peripheral Mapping > USB Host
Experimental USB Hub Support
GP2040-CE now has experimental support for USB hubs. A USB hub will now let you connect multiple authentication dongles as well as a keyboard.
There are no settings to change for USB hub support, it is simply plug and play.
As an example, you could have the following connected to a USB hub: 1 - USB keyboard 2 - Mayflash MagicBoots PS4 v1.1 dongle 3 - Mayflash MagicBoots Xbox 1 dongle 4 - Mayflash MagicBoots Xbox 360 dongle
So long as the USB hub is compatible this combination should let switch between PS5 / Xbox / Xbox360 mode without physically switching the dongles around.
This will also, for the first time, allow you to use a keyboard in PS5 / Xbox / Xbox360 mode (without authentication issues so long as an appropriate dongle is used).
USB Hub Support is currently experimental. We do not recommend that it be used for commercial applications.
We do not guarantee that any combination of devices and hubs will work and we will not accept support tickets or GitHub issues about combinations that do not work at this time.
We have seen issues with some USB hubs. We do not guarantee that any single hub will or will not work and we have no plans to introduce a list of known good hubs.
We have also seen issues with some dongles when added to a USB hub setup like the Mayflash Magic-X. When the Mayflash Magic-X is added to a USB hub it may not work as intended and also may cause other dongles not to work as intended.
We leave it to the user to explore various combinations and see what works and does not work for them.
Please be mindful of power draw if you are adding multiple dongles and a USB hub to devices and setups that use LEDs. If you are finding issues with your setup try turning off LEDs.
Gamepad Settings
D-Pad Mode
- Choose the default D-Pad mode (D-Pad, Left Stick or Right Stick).SOCD Cleaning Mode
- Choose the default SOCD Cleaning Mode (Neutral, Last Win, First Win, OFF). Please note that PS4, PS3 and Nintendo Switch modes do not support setting SOCD to off and will default to Neutral SOCD.Forced Setup Mode
- Allows you to lock out Input Mode, the ability to enter Web-Config or both. Enabling a web-config lockout will require you to nuke and reload the firmware if you wish to make further changes.4-Way Joystick Mode
- Enables 4-Way Joystick mode which will prevent non-cardinal directions from registering. When a second cardinal direction input is received, the gamepad direction will change to the newest cardinal direction, similar to SOCD Last Win.Profile Number
- Enables different GPIO pin mappings per profile. Changeable through the Web-Config or hotkeys.Debounce Delay in milliseconds
- Timeframe where the firmware will ignore additional inputs to prevent switch noise from accidentally triggering unintended inputs.Use Gamepad Input for Display Mini Menu
- Allows direction inputs as well as buttons to control theMini Menu
.
Please note that if Use Gamepad Input for Display Mini Menu
is enabled inputs will still be sent to the device while navigating the Mini Menu
.
As an example, pressing down to go to the next Mini Menu
item will also send the down input in-game.
Boot Input Modes
For each of the buttons listed in the menu, you can assign a different input mode to enter while holding that button during boot (e.g. when plugging in the controller or immediately after resetting the controller).
For the list of input modes to select from, see Input Modes.
Hotkey Settings
Hotkeys allow for combinations of buttons to be pressed to produce other actions or inputs.
By default, 16 total Hotkeys
can be assigned.
Although there are 7 default Hotkeys
in the firmware, individual board configurations may have more or less and the standard Hotkeys
may be different.
When the FN
key is not mapped you will not be able to enable the FN
slider. The FN
slider will require the FN
button to be pressed along with the other specified buttons to trigger the Hotkey
.
Please note that a greyed out FN
slider does not mean a Hotkey
is not active. A greyed out FN
slider means that an FN
button has not been assigned.
You will see a warning at the top of the page if no FN
button has been assigned.
The available hotkey actions will expand over time. We may also expand the number of hotkeys available to configure in the future. For a list of the available hotkey actions, see Hotkeys.
At the end of each set Hotkey
line you will see a X
button. Pressing this will remove the Hotkey
. You are free to remove the default Hotkeys
if you do not wish to have them as well.
There is also an option at the bottom to Lock Hotkeys
which will cause all Hotkeys
to stop working.